Tuesday, September 1, 2009

Tier 1 Weaponsmiths operational

All the missing tier 1 weaponsmith recipes were added yesterday. The patch added weapons such as Flammenschwert and Tjunkuletti. I wonder how much trouble our players will have pronouncing those names (as most cannot even write the game's name correctly).

After this patch we now have tier 1 ready for tailors, armoursmiths and weaponsmiths. This is of course only a small part of all the crafting professions. However, I think it's a good time to start implementing advancement quests.

When player maxes a tier in crafting profession (not a collecting profession), the tier won't be advanced automatically. Instead the player will need to finish an advancement quest. With some professions the first one will be something as simple as finding some NPC in some other town and talking to it. However, some quests can go as far as requiring the player to craft some specialized item.

Addition of these quests will finally allow players to start crafting tier 2 items that quite many of the testers are already requiring in order to keep advancing.

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